He flashed up a slide of a shelf filled with sugary baked goods. “Just as we shouldn’t blame the baker for making such delicious treats, we can’t blame tech makers for making their products so good we want to use them,” he said. “Of course that’s what tech companies will do. And frankly: do we want it any other way?”The Guardian (website); ‘Our minds can be hijacked’: the tech insiders who fear a smartphone dystopia
I can, in fact, blame bakers. It’s easy: I do it in the same way I blame cigarette manufacturers. In all three cases (sugar/fat/flavour combinations, nicotine, social rewards) they exploit chemical pathways in our brains to get us to do something not in our best interests. They are supernormal stimuli — and given how recent the research is, I can forgive the early tobacconists and confectioners, but tech doesn’t get the luxury of ignorance-as-an-excuse.
I want my technology to be a tool which helps me get stuff done.
A drill is something I pick up, use to make a hole, then put down and forget about until I want to make another hole.
I don’t want a drill which is cursed so that if I ever put it down, I start to feel bad about not making more holes in things, and end up staying up late at night just to find yet one more thing I can drill into.
If I saw in a shop a drill which I knew would do that, I wouldn’t get it even if it was free, never broke, the (included) battery lasted a lifetime, etc. — the cost to the mind wouldn’t be worth it.
The same is true for the addictive elements of social media: I need to be connected to my friends, but I’d rather spend money than risk addiction.
I (along with many others) had realised the stated reason for the related–but–separate The Boring Company was silly. My first thought for that was it was a way to get a lot of people underground for a lot of the time, which would reduce the fatalities from a nuclear war. Other people had the much better observation that experience with tunnelling is absolutely vital for any space colony. (It may be notable that BFR is the same diameter as the SpaceX/TBC test tunnel, or it may just be coincidence).
A similar argument applies to Hyperloop as to TBC: Hyperloop is a better normal-circumstances transport system than cars and roads when colonising a new planet.
Idle thought at this stage.
The Kessler syndrome (also called the Kessler effect, collisional cascading or ablation cascade), proposed by the NASA scientist Donald J. Kessler in 1978, is a scenario in which the density of objects in low earth orbit (LEO) is high enough that collisions between objects could cause a cascade where each collision generates space debris that increases the likelihood of further collisions.
If all objects in Earth orbit were required to have an electrical charge (all negative, let’s say), how strong would that charge have to be to prevent collisions?
Also, how long would they remain charged, given the ionosphere, solar wind, Van Allen belts, etc?
Also, how do you apply charge to space junk already present? Rely on it picking up charge when it collides with new objects? Or is it possible to use an electron gun to charge them from a distance? And if so, what’s the trade-off between beam voltage, distance, and maximum charge (presumably shape dependent)?
And if you can apply charge remotely, is this even the best way to deal with them, rather than collecting them all in a large net and de-orbiting them?
A transistor in a CPU is smaller and faster than a synapse in one of your brain’s neurons by about the same ratio that a wolf is smaller and faster than a hill.
CPU: 11nm transistors, 30GHz transition rate (transistors flip significantly faster than overall clock speed)
Neurons: 1µm synapses, 200Hz pulse rate
Wolves: 1.6m long, average range 25 km/day
Hills: 145m tall (widely variable, of course), continental drift 2 cm/year
1µm/11nm ≅ 1.6m/145m
200Hz/30GHz ≅ (Continental drift 2 cm/year) / (Average range 25 km/day)
Lots of people block them because they’re really really annoying. (Also a major security risk that slows down your browsing experience, but I doubt that’s the main reason.)
Because adverts are executable (who thought that was a good idea?), they also get used for cryptocurrency mining. Really inefficient cryptocurrency mining, but still.
Because they cost money, there is a financial incentive to systematically defraud advertisers by showing lots of real, paid-for, adverts to lots of fake users. (See also: adverts are executable. Can one advert download ten more? Even sneakily in the background will do, the user doesn’t need to see them.)
Because of the faked consumption (amongst other reasons), advertisers don’t get good value for money, lowering demand; because of lowered demand, websites get less money than they would under an efficient system; because of something which seems analogous to hyperinflation (but affecting the supply of spaces in which to advertise rather than the supply of money), websites are crowded with adverts; because of the excess of adverts, lots of people block them.
What if there was a better way?
Cut out the middle man, explicitly fund your website with your own cryptocurrency mining? Users see no adverts, don’t have their attention syphoned away.
Challenge: the problem I’m calling hyperinflation of attention (probably inaccurately, but it’s a good metaphor) would still apply with cryptocurrency mining resource supply. This is already a separate problem with cryptocurrency mining — way too many people are spending way too many resources on something which is only counting and storing value but without fundamentally adding value to the system.
Potential solution: a better cryptocurrency, one which actually does something useful. Useful work such as SETI@home or folding@home — if it must be a currency, then perhaps one where each unit of useful work gets exchanged for a token which can be traded or redeemed with the organisation which produced it, in much the same way that banknotes could, for a long time, be taken to a central bank and exchanged for gold. And the token could be redeemed for whatever is economically useful — a user may perform 1e9 operations now in exchange for a token which would given them 2e9 floating point operations in five years (by which time floating point operations should be 10 times cheaper); or the user decodes two human genomes now in exchange for a token to decode one of their choice later; or whatever.
A separate, but solvable, issue is that the only things I can think of which are processing-power-limited right now are research (climate forecasts, particle physics, brain simulation, simulated drug testing, AI), or used directly by the consumer (video game graphics), or are a colossal waste of resources (bitcoin, spam) — I’ll freely admit this list may be just down to ignorance on my part — so far as I can see, the only one of those which pairs website visitors with actual income would be the video games… but even then it would be utter insanity for the paid customers to have their image rendering offloaded onto the non-payers. The clear solution to this is the same sort of mechanism that currently “solves” advertising: automated auction by those who want to buy your CPU time and websites that want to sell access to your CPU time.
One of the criticisms of a Mars colony is that Antarctica is more hospitable in literally every regard (you might argue that the 6-month day and the 6-month night makes it less hospitable, to which I would reply that light bulbs exist and you’d need light bulbs all year round on Mars to avoid SAD-like symptoms).
I’ve just realised the 2017 BFR will be able to get you anywhere in Antarctica, from any launch site on Earth, in no more than 45 minutes, at the cost of long-distance economy passenger flights, and that the Mars plan involves making fuel and oxidiser out of atmospheric CO₂ and frozen water ice so no infrastructure needs to be shipped conventionally before the first landing.